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Brain gym wii
Brain gym wii




brain gym wii

To determine the concurrent validity of balance scores produced by the Wii Fit game and the intrasession and intersession reliability of Wii Fit balance scores. However, the validity and reliability of Wii Fit balance scores remain unknown. The Nintendo Wii Balance Board, which is part of the Wii Fit game, could be an effective tool to monitor progress during rehabilitation because the board and game can provide objective measures of balance.

brain gym wii

Interactive gaming systems have the potential to help rehabilitate patients with musculoskeletal conditions. Validity and reliability of Nintendo Wii Fit balance scores. Frequency count of balance loss during Wii game play, however, was not a valid measure of balance impairment post-MTBI. Findings provide preliminary evidence for the use of the Wii as an exertion challenge to evaluate tolerance for exercise post-concussion. Type, number, and time since injury were predictive of balance performance on the CBM (p =. Frequency counts of balance loss during Wii game play did not correlate with performance on the BOT-2 or the CBM. The Wii Fit Running game demonstrated the highest caloric expenditure and HR (p =. The Bruininks-Oseretsky Test of Motor Proficiency 2nd edition (BOT-2) and the Community Balance and Mobility Scale (CBM) were used as balance indicators. Twenty-four youth with MTBI, ages 9-18, played six Wii games. This cross-sectional study evaluated the Nintendo Wii as a measure of exertion (heart rate, respiration rate, and caloric expenditure) and balance testing for youth with MTBI in a clinical setting.

brain gym wii

Post- injury assessments that challenge activity tolerance and balance skills are needed to ensure readiness to return to activity. Post-concussion symptoms and impaired balance are two factors that limit return to activity. Further research to examine the effectiveness of Wii balance therapy in this population is warranted.Įvaluating the Nintendo Wii for assessing return to activity readiness in youth with mild traumatic brain injury.ĭeMatteo, Carol Greenspoon, Dayna Levac, Danielle Harper, Jessica A Rubinoff, MandyĪdolescents with mild traumatic brain injuries (MTBI) are at substantial risk for repeat injury if they return to activity too soon. Wii balance therapy is a safe, feasible, and motivating intervention for children undergoing acute rehabilitation after an acquired brain injury. All participants demonstrated improvements in functional ability. While improvements in dynamic balance were observed, the results for static balance remain inconclusive. Daily Wii balance training was equally motivating to traditional balance therapy for two participants and more motivating for one participant. Data were analyzed by visual inspection of trend lines. A non-concurrent, randomized multiple baseline single-subject research design was used with three participants. To evaluate the effectiveness of the Nintendo Wii compared to traditional balance therapy in improving balance, motivation, and functional ability in children undergoing acute rehabilitation after brain injury. Tatla, Sandy K Radomski, Anna Cheung, Jessica Maron, Melissa Jarus, Tal Wii-habilitation as balance therapy for children with acquired brain injury. There have been no previous reports of Achilles tendon rupture with Nintendo Wii usage it is a relatively uncommon mode of injury and is rare in terms of epidemiology of motion sensing video game injuries. We present the first reported case of interactive activity with Nintendo Wii games that have resulted in Achilles tendon rupture in a 46-year-old man. The injury is usually due to sudden forced plantar flexion of the foot, unexpected dorsiflexion of the foot and violent dorsiflexion of a plantar flexed foot, all of which occur during high impact activities. Singh, Rohit Manoharan, Gopikanthan Moores, Thomas Steven Patel, AmitĪchilles tendon ruptures tend to occur more commonly in healthy men between the ages of 30 and 50 years who have had no previous injury or problem reported in the affected leg. Nintendo Wii related Achilles tendon rupture: first reported case and literature review of motion sensing video game injuries.






Brain gym wii